What does it take to make a scene?
A "scene" is generally a
section of story that takes place in one person's head and often
takes up a short time frame. Scenes are the building blocks of
chapters; chapters, the blocks of novels. And novels are the blocks
of the story. Thus, without good scenes, you'll be hard-pressed to
write a good novel.
So how do we write a good scene?
Recently, I've identified several
things that can be found in all good scenes. While the list is far
from exhaustive (or even set in stone), it may help you focus your
scenes and write a compelling novel.
1) Conflict
Conflict is the most important part of
story. In fact, it's the CORE of story. Without conflict, there
ISN'T a story. Remove conflict, and the story is boring.
However, sometimes conflict is
overlooked in scenes. For instance, take a look at some common scene
types that lack conflict: backstory, traveling scenes, long
description, and history. All of them (except traveling scenes) are
to be avoided when writing fiction, mostly because such scenes are
plain boring, and all of them lack conflict.
So in order to make each scene
interesting, and to keep your reader reading, you need to have
conflict.
Does that mean every scene needs to
have a sword-fight? By no means! Conflict can be found in simple
dialogue, for instance. Simple conversation is a back-and-forth
conflict between one person and another. For instance, take a look
at this conversation from The Prophecy of Einarr. (Beware...it's
woefully rough and not edited whatsoever.)
--
"Doon shink
abot it, young man," Sadai said. He swallowed another bite of
steak. "Look at me—I've got a job during a war. Not bad.
You, however—" Sadai poked Edon. "—are jobless and all
the money you have in your pocket was supposed to be for a tent.
Besides. It wouldn't be fair to poor Marshland."
"Marshall."
"Same thing."
Edon exhaled. "I
guess you're right. But what would I even do? How could I work and
get money and live life inside stone walls when there's danger
outside these walls, and everyone I know is somewhere out there?"
"Ffpeaking off
walsh," Sadai said, biting off a piece of steak, "Be've got
wok ovabere for young pupff wike you."
"Never speak
with your mouth full, Sadai."
"Sorry,"
Sadai said. "But why talk when you can eat?"
--
That wasn't more
than a few words back and forth, but it was interesting, wasn't it?
There was conflict in the words, even if it wasn't a hostile kind of
conflict.
But even with
conflict to keep things interesting, a scene is incomplete. That
leads me into my second point.
2) Change
Every scene needs a
drive. Daniel Schwabauer puts it like this: every scene needs a
change in values. Something has to change. If your entire scene was
a conversation that meant just about nothing to the story, then it
was useless. (In that excerpt from The Prophecy of Einarr, the
conversation turns to something more relevant to the goal of the
story, in which the reader learns something important and the main
character decides on a course of action.)
Scenes need to, in
some way or another, be related to and driven by the protagonist's
story goal. If Tolkien had simply written a book about hobbit life,
it would have been pretty boring, right? But the hobbit life
detailed in The Fellowship of the Ring was necessary to set up the
goal of the story: to destroy the Ring.
3) Character
By saying that every
scene needs character, I don't mean that you should include
characters in your scene. That's a no-brainer. But scenes should be
used to SHOW character. In some way, the reader should learn to know
your character better. In that dialogue from The Prophecy of Einarr,
for instance, we learn that Sadai is easygoing (and fond of steak),
while Edon is more serious and dissatisfied.
Even if the scene
reaffirms something we've already learned about the character, it's
important, because every little thing in a REAL person shows their
character. Keeping your characters dynamic in every scene makes it
so your characters feel real and three-dimensional.
In summary, there
are three things you need for every scene: conflict, change, and
character. Using conflict, show character and move the story toward
the story goal.
Once you can do
that, you'll be well on your way to keeping a reader's attention and
writing a story that they can't put down.
So what do you think every scene needs? Do you have any good examples?
(Oh, and just a note
for those who stock up on useless information...in order to write
that scene, in which Sadai kept eating his steak, every time I had to
write Sadai's dialogue I'd take a piece of crumpled paper, stick it
in my mouth, and say his lines. Then I'd write down what it sounded
like. Don't judge me: I was halfway through NaNoWriMo at the time,
and if you've done NaNoWriMo, you'll understand...once you get that
far, you'll do just about anything to lengthen your word count.)
Awesome. XD I've actually tried that trick you used to write Sadai's dialogue before. XD
ReplyDeleteGreat job, once again!
Nice post! LOL about the paper! I want to do NaNo this November but I am having trouble coming up with ideas... Oh well I will keep thinking! Again thanks for the informative post!
ReplyDeleteClearly, you've had more experience with writing (especially novel writing) than I have, so my opinion doesn't count for a whole lot, but I don't think background and history scenes necessarily lack conflict (scenes with long description and nothing else... yeah, I agree there). It's not easy, but you can still incorporate conflict when discussing something from the past. Just a thought.
ReplyDeleteI was actually wondering how you wrote that bit of dialogue so realistically. Brilliant. =)