No, I don't mean
the act of walking back and forth. (That's more of a solution than a
problem, actually.) I'm talking about an important element of
fiction: pacing. That is, how fast your novel is going and how
you're propelling it.
Books like Andrew
Klavan's "The Last Thing I Remember" have fast pacing. The
Lord of the Rings is an example of slow pacing. (Lots of twentieth
and nineteenth-century books are slow-paced, actually.) Determining
the pace of your novel is a crucial element to keeping your readers
interested.
Recently, though,
I've been hearing more and more that books need to be fast-paced in
order to be good. Today's reader is a busy person, so you NEED to
catch their attention with something like a sudden murder or death by
grizzly or some other plot device. (Daniel Schwabauer, in his One
Year Adventure Novel curriculum, suggests dropping a body out of the
ceiling when the goings get tough.)
At first glance,
that seems true. If your novel isn't moving, people will get bored,
right? Books like the popular Hunger Games are very fast-paced and
thus lend to this myth.
Thing is, you
sacrifice certain things when you focus on fast pacing. Here's a
couple of examples.
1)
Character-Building
Now, this isn't to
say that you can't have good, round characters and a fast plot. But
when your plot is going at the speed of sound, it's a LOT harder to
build strong, believable characters. Some of the greatest
character-building moments are when two characters are sitting around
the fire and talking. And they're really not doing much at all
during that time, are they?
Is that boring?
No, if you do it right. In fact, a conversation that's essential to
the plot and the characters at the same time is MORE interesting than
running for dear life through some random forest. We want to unravel
each character's secrets and discover what they're really like behind
their masks. But it's hard to have a meaningful conversation when
you're running around all the time.
2) Description
One thing that the
Christian fantasy author Bryan Davis noted about the Hunger Games was
that there wasn't much description. That's very true: because in
order to have a fast-paced scene, you have to have minimal
description. Description slows things down. (I've especially
encountered this in my revisions of The War Horn. It's HARD to
balance the pacing of crucial scenes and the description needed.)
So what about
this? Is description boring? I think it's a necessary element.
(Some might say "necessary evil".) There's such a thing as
over-describing, but I think far too many books UNDER-describe.
Without description, the reader loses the beauty of immersing
themselves in a new world, and it makes things harder to imagine.
Sometimes we must sacrifice pacing in order to describe, and that's
okay.
3) Theme
Things
are going, going, going—there's a murder here, death attempt there,
and pretty soon you're flying to the end of the book. You turn the
last page, take a breath, and what happens? Not too much.
You can balance
meaning and pacing. But it's hard. A truly beautiful theme may come
out of a book that took the time (and cut the pacing) to expand that
theme. The White Lion Chronicles comes to mind. Many readers may
complain that the beginning of the series was painfully slow, but
that background was essential to building the theme and the
characters before diving into the fast-paced stuff.
Of course, it also
depends on the novel. Lord of the Rings is an epic—the very word
conjures images of thick, heavy books. Thrillers, however, are
supposed to have fast pacing. Still, whatever kind of novel you're
writing, you need to determine the balance of power between pacing
and the other elements of story.
So here's my
advice. If you've made a scene slow on purpose, then stick to it,
even when someone criticizes it. Just say, "Psh tosh."
(That's my favorite phrase right now. Does anyone else use favorite
phrases?) Fast pacing is good, but NOT at the expense of the theme,
the characters, and the description.
What do you think?
What do you say about the problem of pacing?
Until another day.